dezembro 13, 2009

da ICIDS para a Quantic Dream

Depois de uma conferência de três dias a discutir sistemas computacionais inteligentes para Storytelling Interactivo sabe bem ler uma entrevista a uma equipa, a Quantic Dream, que está mais preocupada com a componente estética da narrativa do que com a sua sistematização e funcionalização. E que com essa ênfase apresenta soluções verdadeiramente inovadoras e capazes de elevar o state-of-the-art da área. Nomeadamente ao nível do uso de câmaras em Heavy Rain (2010), veja-se o excerto abaixo.

What kind of camera are you using? It's not clear to me based on what I've seen.

It's cinematic cameras, because at any point in the game you always have two cameras tracking you. We didn't want to have a camera in the back or first-person; we wanted to give a very cinematic feel to the game, and so we're using this system that works pretty nicely, actually. It looks far better, if you ask me.

How large is the camera team?

We have four people working on the cameras, which is quite a big team.

It is!

Every moment in the game, someone thought of the two camera angles. I think to a certain degree it's giving perspective; it characterizes the playable characters even more.

Do these people come from the game industry, or did you also consult film?

No, most of them come from the movie industry. They have movie experience; this is really what you want.

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