12 fully-funded 4-year PhD scholarships are available for Arts and Humanities research in Trinity College Dublin
A new interdisciplinary and inter-institutional PhD pathway for research in Arts and Humanities has been launched by Trinity College Dublin in conjunction with NUI Galway and University College Cork. 12 four-year scholarships of fees plus €16,000 per annum are available for those who wish to pursue this pathway as students of Trinity College Dublin. Other scholarships are being offered by NUI Galway and University College Cork. The scholarship competition at Trinity College Dublin is open to both EU and non-EU applicants. The closing date for entry is 1 March 2008.
Texts, Contexts, Cultures has been designed to prepare students for life in academia – and beyond. First-year students will develop their research through multi-institutional training elements in the pathway's core themes – History of the Book, Imaging Ireland and Renaissance intellectual history – much of which training will be delivered through audiovisual and online networks. Research will be supervised by multi-institutional scholarly panels. Students will also be provided with the opportunity for work placement in the knowledge economy sector.
Dr John Hegarty, Provost of Trinity College Dublin, commented that the Texts, Contexts, Cultures pathway "represents an exciting new beginning for higher education in Ireland and for higher education itself."
Full details can be found on www.textscontextscultures.ie . All enquiries should be directed to Dr Crawford Gribben, the Director of Texts, Contexts, Cultures at Trinity College Dublin ( crawford.gribben@tcd.ie ).

Um artigo que já li há algum tempo mas que voltou ao meu pensamento após um seminário que dei ontem onde apresentei os meus trabalhos de investigação dos últimos anos, relacionados com a medição dos aspectos emocionais no cinema e videojogos. É um artigo da Wired sobre o Halo 3,
Limitando este texto apenas a algumas frase do artigo da Wired, aqui fica:
For example, he produces snapshots of where players are located in the game at various points in time — five minutes in, one hour in, eight hours in — to show how they are advancing. If they're going too fast, the game might be too easy; too slow, and it might be too hard. He can also generate a map showing where people are dying, to identify any topographical features that might be making a battle onerous. And he can produce charts that detail how players died, which might indicate that a particular alien or gun is proving unexpectedly lethal or wankishly impotent.
No último
A passagem entre as cinco cozinhas é ela também muito bem pensada, sendo um espaço meramente de transição foi aproveitado para mostrar objectos em pormenor e dar mais informação sobre eles, nomeadamente os preços.



