Okami de Hideki Kamiya (2006)
Interessante artigo, The Path For Art Games, de Leigh Alexander no Kotaku sobre novas abordagens estéticas no campos dos videojogos.
Audiences constantly demand video games fight familiar boundaries. We're sick of the same old, same old. We want creativity, artistic integrity, elegance and depth–or do we? Do players know what they're asking for when they look for "more" from games? And if this is really what we want, then what's with the mixed reception–both cultural and economic–when we get it?