The Warm up
Microsoft Academic Days on Game Development in Computer Science Education - Aboard the Disney Wonder Cruise Ship. "The Challenge was simple but completing it was anything but - make an original game, from scratch in 4 days. Each XNA Game Studio Express Challenge team worked from Monday March 5 to Thursday March 8 to bring their game to life."
“DungeonQuest” by Benjamin Nitschke and Christoph Rienaecker from Germany
“Simian Escape” by Jonathon Stevens and Patrick Glanville from the United States
“Damage Control” by Josh Butterworth from the United Kingdom
“AbduX,” by Andre Furtado from Brazil
You can download the 4 games here.
The real thing
The Dream-Build-Play Challenge
Design and build an original game for Windows XP SP2 or Xbox 360™† using XNA
Game Studio Express.
Criteria
Innovation (40%) – Push your creative and technical limits.
Fun Factor (40%) – Hook our judges with exciting, entertaining action.
Production Quality (20%) – Make your game world as polished as possible.
Prize of $10,000 USD
FINAL ENTRY DEADLINE: JULY 2, 2007
março 18, 2007
O Futuro está aqui
A convergência chegou aos meios de produção. Equipas da indústria de videojogos partilham espaços com equipas do cinema. São reutilizados modelos, texturas, animações tudo em nome de uma maior convergência da forma. Uma busca pelo aperfeiçoamento da convergencia do media que proporcione a transmedialidade de
Jenkins (2006).
"There’s a new phenomenon emerging in the high-stakes world of big-budget filmmaking... video game artists, taking photographs, recording the proportions and textures of sets, and working closely with production designers and the visual effects team to make sure their game upholds the same production values as the film. They’ve become an almost permanent fixture on the moviemaking scene. The reason is because in this era of cross-platform marketing and convergent technology, major film properties live twice—in the movie theater and in the interactive realm... they should succeed in fusing the emotion of films with the intense absorption of interactive entertainment” (Game Films, 2007)
Jenkins (2006).
"There’s a new phenomenon emerging in the high-stakes world of big-budget filmmaking... video game artists, taking photographs, recording the proportions and textures of sets, and working closely with production designers and the visual effects team to make sure their game upholds the same production values as the film. They’ve become an almost permanent fixture on the moviemaking scene. The reason is because in this era of cross-platform marketing and convergent technology, major film properties live twice—in the movie theater and in the interactive realm... they should succeed in fusing the emotion of films with the intense absorption of interactive entertainment” (Game Films, 2007)
março 17, 2007
Experimental Gameplay Project
março 15, 2007
Second Version Done
First supervisor reviewing process completed. Second version delivered, waiting for second and last supervisor reviewing.
fevereiro 28, 2007
First Version Done
completion of the first version without revisions. at last a first a look at the white paper brick
fevereiro 16, 2007
Stockholm meeting
INSCAPE Project 2nd Management Meeting ocurred at KTH - Royal Institute of Technology in Stockholm.
dezembro 11, 2006
Pressure...
After 3 months of pure PhD outlining, only, without writing a single page or even a single chapter, no more delays are allowed. Pressure is up and i need to go for it, write it an so finish it... deliver it... defend it... get rid of it...
novembro 25, 2006
novembro 09, 2006
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