Em 2008 submetemos para financiamento, e voltámos a fazê-lo em 2009, uma ideia semelhante, mas fomos sempre acusados de estarmos a providenciar um produto para o mercado, e não investigação, enfim.
Por outro lado no âmbito do Mestrado em Arte Digital da UM tenho tentado convencer alguns alunos a seguir esta via nos últimos anos, sem sucesso dadas as dificuldades que este tipo de projecto enfrenta, mas talvez este ano possamos ter uma primeira experiência deste tipo.
A ideia de misturar o mundo real com o mundo virtual é algo perfeitamente natural, algo que por um lado está ligado ao campo da robótica de um lado, e por outro nos últimos anos foi também muito questionado com o aparecimento das tecnologias de "realidade aumentada". Mas o que está aqui em causa é algo bem mais simples, o que se pretende, e o que eu pretendia era apenas transportar os personagens do mundo virtual para o mundo real, levar o jogador a "tocar e sentir" algo que não tem à partida consistência no mundo real e com isso aumentar os níveis de engajamento do jogador. Além de que o futuro próximo dos brinquedos irá passar cada vez mais por aqui.
Vejam o trailer e uma demonstração do produto, vamos ter agora de aguardar até ao final do ano para poder testar verdadeiramente isto e saber em maior detalhe o que é que a Activision nos vai proporcionar em termos de experiência.
Trailer de Skylanders Spyro's Adventure
Demonstração do jogo
Ficam algumas das características do jogo segundo a Gamepro:
* Interaction Figures – Skylanders Spyro’s Adventure offers over 30 characters to bring out the kid in everyone. It’s all about choice, and each interaction figure has their own unique and expressive personality, powers and abilities which provide distinct advantages and skill sets for various levels, obstacles and enemies.
* Toys with Brains – Each interaction figure contains a “brain” that remembers the player’s shared experiences and leveled-up abilities (e.g. stats, ability and attack upgrades, and gold collected) directly within each toy, This allows players to personally customize and power-up their characters, as well as take their interaction figures on-the-go to bring them to life on a friend’s ‘Portal of Power’ for co-op play and player-versus-player arena battles.
* Categories, Strategy & Collectability – Interaction figures are classified by element types (Earth, Air, Fire, Water, Life, Undead, Magic, and Tech) and each has their own heroic challenges that are unlocked as more characters are collected. Players can collect and then strategically select their favorite characters within the different element types to go up against certain enemies, obstacles, and puzzles as well as access new areas within the different levels of the game.
* The Portal of Power – The Portal of Power serves as a gateway between our world and the game world, allowing users to ‘Bring Their Toys to Life’ by teleporting real-world toys directly into the game for players to control when placed upon the Portal of Power.
* Exploration – As the tale unfolds, players will encounter a variety of vivid environments, each with its own look and feel, and each providing different challenges, puzzles, and the discovery of secret areas, rewards and mini-games.
* Co-Operative Play – Players can join forces with friends and drop in and out of each level with as many different interaction figures as they like. Different strategies can come into play as players can select their favorite characters to tag-team against certain obstacles, hazards and/or enemies within the different levels of the game.
* Player vs. Player – A battle mode provides a selection of different game modes and arena maps for players to face off against each other. Each arena map contains a variety of obstacles, hazards and power-ups. Players will want to make sure they build up their army of different characters and level them all up to battle their friends on equal ground.
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