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Mostrar mensagens com a etiqueta jobs. Mostrar todas as mensagens

junho 20, 2008

Scholarship for Animation & Visual Effects

CGW, Vancouver Film School (VFS) and HP have joined forces to offer full scholarships for Animation & VFX at VFS.

In VFS's Animation & Visual Effects programs, you learn to create life out of thin air. You'll study character, environment, and motion, and how they all serve the larger story. You'll work in a studio setting, with instructors who are professionals and pioneers in their field, so you're prepared to be part of a production team when you graduate. The creation of a professional reel/film means you can hit the ground running.


So put your talent to work. Study with pros, develop your idea, invent your character, and produce your animation - all in one year.

Deadline to apply is October 31st, 2008. If you have any questions, speak to a VFS Admissions Advisor.

Application Kit

fevereiro 25, 2008

Jobs #9

Full-Time Tenure Track Faculty Position - Game Design
Bloomfield College

Application Due: 03/31/2008

The Creative Art & Technology program at Bloomfield College is announcing an opening for a full-time tenure track position in Game Design. This position will play an essential role in shaping and teaching in a new and popular curricular sequence in game design offered at the undergraduate level. This is an excellent opportunity for those interested in exploring the future of media and communication design in an academic environment that encourages an interdisciplinary approach and is open to collaboration and experimentation.

The individual hired will spearhead research in cutting-edge areas: interactive graphics and animation, interactive visual narrative, visual displays for everyday systems, gaming systems. The candidate will have a demonstrated record of experience in game design or interaction design through projects and/or research. Doctoral or Master's degree in a relevant discipline and/or equivalent professional standing and industry experience in media and/or gaming and a creative and/or scholarly record with emphasis on visuals for digital media. Teaching experience with a demonstrated interest in curricular development is a plus and a sample of a syllabus is required.

The candidate will demonstrate knowledge of, and research interest in interaction-design, game design, animation and motion graphics, mobile media, user-centered design and the social implications of technology. We are looking for a person who has an active engagement with the game design and/or interaction design industry and the critical and theoretical
implications of the field.

CAT is an interdisciplinary program, which includes concentrations in video, animation, music technology, fine arts, theater, graphics, multi - media and the Web. Bloomfield College, a small liberal arts college in New Jersey, is located 30 minutes from NYC.

Application Deadline: March 31, 2008; if not filled, every FOUR weeks thereafter until search is closed. Anticipated start date is July 1, 2008.

Application Procedure: Send a letter of interest, relating experience and interests to the opportunities and requirements of the position, CV and names, addresses and telephone numbers for three professional references, via email only to tonderlaya_furman@bloomfield.edu. Representative media products, demos of work or publications, sample syllabi and official transcripts should be sent via regular mail to Toni Furman, Administrative Assistant to the Associate Dean, Academic Affairs, Bloomfield College, 467 Franklin Street, Bloomfield, NJ 07003.

Application Information Postal Address:
Toni Furman
Bloomfield College
467 Franklin Street
Bloomfield, NJ 07003
Phone: 973-748-9000
Email: tonderlaya_furman@bloomfield.edu

fevereiro 12, 2008

Jobs #8

Summer internships with Adobe's Creative Technologies Lab

Adobe’s Creative Technologies Lab (CTL) has openings in Seattle, the Boston area, San Francisco, and San Jose for student internships. We are looking for PhD students who are excited to push the state of the art in computer graphics, vision/audio research, visualization, HCI, and more — in ways that could be of interest to Adobe as well as the research community at large. We have just started recruiting for summer internships, and we would love to hear from you!

To apply, please send your CV to Paris Smaragdis (paris@adobe.com), with the subject line 'CTL intern: '. Internships will be granted on a rolling basis.

fevereiro 05, 2008

Jobs #7

More 2 positions at University of Wales, Newport
School of Art, Media and Design

1 - Senior Lecturer – Fine Art (Video) 0.5
Part Time (Permanent)
£36,911 - £42,791 pro rata

Working as part of a team supporting and leading modules in contemporary art and visual culture. Ideally you will be an artist/educator engaged in fine art practice with a bias towards video and a profile of national and international exhibitions.

2 - Lecturer – Graphic Design (Foundation Studies) 0.5
Part Time (Permanent)
£30,913 - £35,837 pro rata

You will work as a member of the Foundation Course programme team and contribute to the development of the Foundation Course programme, taking a lead in the area of Graphic Design. This post is during term-time only.


Closing Date: 7th February 2008 at 12 noon. Click here.

janeiro 27, 2008

Jobs #6

Senior Lecturer – Games Design 0.5
Part Time (Permanent)
£36,911 - £42,791 pro rata
School of Art, Media and Design

Teaching and managing modules on the Computer Games Design programme. You will be expected to have a live research practice and to be able to contribute to the overall development of the Art, Media and Design School.

Closing Date: 7th February 2008 at 12 noon.

Click here

janeiro 26, 2008

Jobs #5

12 fully-funded 4-year PhD scholarships are available for Arts and Humanities research in Trinity College Dublin

A new interdisciplinary and inter-institutional PhD pathway for research in Arts and Humanities has been launched by Trinity College Dublin in conjunction with NUI Galway and University College Cork. 12 four-year scholarships of fees plus €16,000 per annum are available for those who wish to pursue this pathway as students of Trinity College Dublin. Other scholarships are being offered by NUI Galway and University College Cork. The scholarship competition at Trinity College Dublin is open to both EU and non-EU applicants. The closing date for entry is 1 March 2008.

Texts, Contexts, Cultures has been designed to prepare students for life in academia – and beyond. First-year students will develop their research through multi-institutional training elements in the pathway's core themes – History of the Book, Imaging Ireland and Renaissance intellectual history – much of which training will be delivered through audiovisual and online networks. Research will be supervised by multi-institutional scholarly panels. Students will also be provided with the opportunity for work placement in the knowledge economy sector.

Dr John Hegarty, Provost of Trinity College Dublin, commented that the Texts, Contexts, Cultures pathway "represents an exciting new beginning for higher education in Ireland and for higher education itself."

Full details can be found on www.textscontextscultures.ie . All enquiries should be directed to Dr Crawford Gribben, the Director of Texts, Contexts, Cultures at Trinity College Dublin ( crawford.gribben@tcd.ie ).

janeiro 08, 2008

Jobs #4

PhD position at Malmö University School of Arts and Communication

Malmö University/School of Arts and Communication (K3) is advertising a
funded PhD position in the area of Interaction design/New media. Proposals
in the area of game studies would be welcome.

For more information, check out:
http://www.mah.se/templates/Page____71135.aspx

novembro 18, 2007

Jobs #3

2 Especialistas em Análise dos Media
para a Entidade Reguladora para a Comunicação Social, Portugal

Qualificações:
a) Licenciatura, com classificação mínima de 13 valores, em Ciências da Comunicação, Sociologia (vertente Sociologia da Comunicação) ou Jornalismo;
b) Experiência em análise de conteúdo;
c) Bom domínio do programa SPSS (estatística para as ciências sociais).

Condições Preferenciais:
Estudos pós-graduados na área da comunicação social.

As candidaturas deverão ser enviadas, até ao dia 30 de Novembro, para o Conselho Regulador da ERC, Avª 24 de Julho, 58, 1200-869 Lisboa, ou para o endereço electrónico info@erc.pt

novembro 12, 2007

Jobs #2

Blekinge Institute of Technology, Swedden

Two open University lecturer positions in Media Technology. The duties include development of and education within the knowledge area of digital game technology with a focus on graphics programming in digital games. The service is mainly executed within the digital games program, which collaborates closely with the programs Medieteknik and digital sound production and the on-the-job-training school of future entertainment (SOFE). Therefore, the service requires expertise in technical and aesthetic areas giving form to processes within pedagogical activity, and qualified process guidance for students.

Institution/unit: TKS, School of Technoculture, Humanities, and Planning
Last application day: 11/28/2007
web address


North Carolina State Univeristy, USA

The Department of Computer Science at NC State University (NCSU) seeks to fill multiple tenure track faculty positions starting August 16, 2008. Exceptional candidates in all areas of Computer Science (CS) will be considered, but of particular interest are candidates specializing in Computer Gaming, Security, and Software Engineering. All candidates should have a strong commitment to academic and research excellence commensurate with the expectations of a major research university. These credentials include a doctorate in CS or a related field. While the department expects to hire faculty predominantly at the Assistant Professor level, candidates with exceptional research records are encouraged to apply for senior level positions.

Review of the applications will begin January 15, 2008
Web address


Cornell University, USA


The Computer Science Department at Cornell University is seeking applicants for either a tenure-track or non tenure-track position in game design, at all levels. An applicant for a tenured or tenure-track position must be conducting a world-class research program, as well as being committed to teaching and helping and creative curriculum development in game design.

Applicants should have a PhD in computer science or closely related field. With our expanding role on campus and our burgeoning game design initiative there are many opportunities for creative curriculum development.

deadline: January 15, 2008
web address

novembro 02, 2007

Profissão multidisciplinar

Raph Koster publica hoje no seu blog aquilo que ele considera serem as posições de uma equipa de produção de videojogos AAA. Como pessoa da indústria assumimos que ele sabe do que está a falar e desse modo adaptei o seu esboço para algo mais facilmente compreensível ao qual adicionei informação relevante já catalogada por Olivia Crosby.

· Executive Producer (owner)

Gestão
· Producer (process owner)
· Director (vision owner or lead designer)
· Technical Director (manager of programmers or lead programmer)
· Art Director (manager of artists)
· Lead Designer (manager of designers)

Equipas
· Specialty lead (lead client programmer, lead systems designer, lead animator, etc)
· Specialists (systems designer, scripter, environment artist, rigger, UI programmer)

Especialidades de Programação
· Rendering: the complex programming required to get pictures on the screen.
· Network programming: programming for network based play is its own speciality.
· Database programming: so is programming to interact with databases.
· Engine programming: usually the guts of how a game works.
· Gameplay programming: usually systems specific to a game.
· UI programming: usually someone has to be devoted to just the HUD and controls.
· Tools programming: every team has someone who makes tools for everyone else. Maya exporters, placement tools, etc.
· FX programming: stuff like particle systems often consume insane amounts of time.
. AI programming

Educação em Programação
«Because they are translating ideas into numerical equations, programmers need strong math skills (trigonometry, linear algebra, and analytical geometry...) These subjects teach programmers to describe how the objects in a video game move through space and hone programmers' ability to manipulate numbers.

Game programmers should learn C and C++, as these are the programming languages most often used in the industry. Many jobs also require assembly language. Standards change quickly in the industry; programmers need to learn new languages and techniques throughout their careers. Most game programmers have a bachelor's degree in computer science, although some major in related subjects, such as cognitive science and electrical engineering. Those working on complex problems, such as a new artificial intelligence system, sometimes have advanced degrees.»

Especialidades de Arte
· Texturing: making pretty textures.
· Technical artist: may write shaders in code. May help set the tech specs for the art.
· Environment creation: a specialty of artist that is good at making places.
· Lighting: often pushed off on one artist, but there’s a bunch of chops required.
· Writing: what it says on the tin.
· Foley: sound effects.
· Composer
· Cutscene people

Educação em Artes
«Game artists need a visual imagination. They find inspiration by observing nature; studying movies, comics, and fine art; and experimenting with new ideas. Game artists must also be able to apply basic math concepts, especially when working on 3-D games. "When you add a third axis, you really have to understand geometry". Artists working in 3-D should know how to use modeling and animating software and should be able to teach themselves new features and techniques. Ability to communicate with programmers is another must.

Most people in these occupations have formal training in fine arts or art-related subjects, such as animation or industrial design. They study drawing, painting, color theory, sculpture, and graphic design. Those with bachelor’s degrees are usually more likely to be hired. "It is very important to get a traditional education in the arts.. The degree of artistic skill required is rising."»

Especialidades de Design

· Systems design: designing how the gameplay will actually work.
· Game balance: running numbers, mostly. A highly valuable (and rare) subspecialty.
· User interface design: often pushed off on artists or lead designers.
· Behavioral scripting: adding new game behaviors — this is what we usually think of as “scripting designers.”
· Content design: quest writing, itemization, etc (filling in data in tables, usually).
· Level design: map building. Straddles the line between art and design, usually.
· Modeling: making 3d meshes.
· Rigging: setting them up to animate.
· Animating: actually animating them. These two are not the same thing, and some people are better at one than the other.

Educação em Design
«Communication is one of a designer’s most important skills. Need a strong ability to write, to communicate ideas, to persuade and manage. Creative writing, English, theater, and other liberal arts classes help many designers to strengthen those skills. Designers work with artists, programmers, and musicians throughout development. In fact, sometimes a designer is also the lead programmer, artist, or producer. But even if designers have other duties, their role is unique. They oversee the entire game playing experience, instead of concentrating on one element. "Artists might want to paint beautifully intricate art, and that’s good.. but if the art slows down the game too much, it can't be used."

Designers need technical skills as well: They need to understand computer programming and software design. To be a good designer, you have to understand how games work. Designers have to be able to understand the technical hurdles programmers face. Most designers earn a college degree. The most common degree concentrations are English, Art and computer science. However, a designer’s most significant training comes from experience. Designers usually begin their careers as game artists, programmers, testers, or producers.»


Finalmente e sobre o facto de se poder notar nesta descrição a omnipresença da programação ou código, recuperei um outro post do Raph Koster que fala exactamente da necessidade dos designers saberem programar pelo menos um minimo. E é para isso mesmo que existem as tais Scripting Languages, linguagens de alto nivel mais próximas da linguagem natural e que permitem um acesso facilitado a quem não tem grandes conhecimentos de programação. Assim Koster diz,

"At the very least you need to seat designer and programmer together to work like Siamese twins — like a lyricist and the composer. But better yet is to acknowledge that systems, for better or worse, are defined in code. And therefore knowing how to code at least a little is like saying that a painter needs to know how to use a paintbrush, or a composer really should play at least one instrument even if not as master (..) scripting designer prototype and iterate, and then port the final result over to a robust programmer-created system (..) again, it’s not about being as good as a professional programmer. It’s about understanding the tools of your chosen medium well enough to actually work with them."

outubro 27, 2007

International Academic Positions / Emprego Académico

CANADA

Assistant Professor area of Computer Game Development

School of Computer Science, Carleton University

Applications are invited for a tenure-track faculty position at the level of Assistant Professor, in the School of Computer Science at Carleton University. We are interested in candidates with expertise in the area of Computer Game Development. Applications are accepted at any time and the recruitment process will continue until the position is filled. The successful candidate will have demonstrated excellence and commitment in both teaching and research; will be expected to develop a strong externally funded research program, supervise students, and develop and teach undergraduate and graduate courses.

Send curriculum vitae and names of three referees to: Professor Frank Dehne, Director, School of Computer Science, Carleton University, 1125 Colonel By Drive, Ottawa, Ontario K1S 5B6, email: director@scs.carleton.ca.

deadline: November 30, 2007 but applications will be considered until the position is filled. The start date for the position is July 1, 2008.


SINGAPORE

Various research positions in Automated Storytelling/Game AI/Planning
Interactive Intelligence Lab & National University of Singapore

Are you ready to push the boundaries of digital entertainment?

The research project will address the area of automated real-time storytelling for games in a dynamic, user-specific way that adapts to the player's actions. Think of a Lord of the Rings game - if the player plays Frodo and decides not to destroy the ring but instead tries to convince the elves to join forces against Sauron, how would the story change, i.e., how would we generate a story alternative in an automated way so that a great story experience for the player is still guaranteed?
Primary areas of research in the project are artificial intelligence,
planning, storytelling, and user assessment. We are looking for:

- 1 Post-Doc
- 4 PhD Students
- 1 Research Engineer (Programming)
- 1 Research Engineer (Artist)

The project will start IN JANUARY, and while we'll likely not fill all positions right at the start, please contact me AS SOON AS POSSIBLE in case you are interested: Alexander Nareyek, alex@ai-center.com.


HOLLAND

Assistant Professor New Media and Digital Culture (0,8 fte)
Department of Media and Culture Studies, Utrecht University

Applicants require a PhD, teaching experience on bachelor and master
level, and should be able to demonstrate affinity with the core themes
of the MA program New Media and Digital Culture: contemporary debates,
media comparison, popular culture, identity and participation,
communication and technology. We prefer candidates who are familiar with current debates in the field of computer game studies.

Salary: betwee € 2,279 and € 4,190.

For more information, please contact Joost Raessens, telephone +31 (0)30 253 6270 or by e-mail: Joost.Raessens@let.uu.nl. You can also have a look at our website.

deadline: November 11, 2007


PhD-researcher in Game and Media Technology (1,0 fte)
Department Information and Computing Sciences of Utrecht University

You will work on a project on automatic world generation based on real data. Building virtual worlds from real data such as panorama images is still a very labor intensive work, error prone, slow, and expensive. Therefore, the results is often small-scale, of low resolution, and not accurate. Our objectives are to research new algorithms to build virtual worlds automatically and from multiple data sources in order to alleviate these problems. We will exploit a combination of techniques from geometric pattern recognition, computer vision, and computational geometry. The envisioned results are methods that build virtual worlds fast and accurately. In this way, the quality of training people, mission planning, contingency planning, and decision making can be improved.

We ask MSc degree in Computer Science, Mathematics, or any other relevant
discipline. Knowledge and experience in programming (C++), algorithms and
data structures, pattern recognition, computer vision.

Salary: between € 1,956 and € 2,502

For more information please contact dr. R. Veltkamp, e-mail: Remco.Veltkamp@cs.uu.nl or dr. M.J. van Kreveld, e-mail: marc@cs.uu.nl. More information.

deadline: November 23, 2007


2 PhD researchers in Game design (0,8 fte each)
Faculty of Arts and the Humanities of Utrecht University

The aim of this interdisciplinary research program is to investigate how media and game theory can be called upon to improve the design and thereby the learning results of educational entertainment and serious games. For that purpose, researchers from different disciplines such as media and culture studies and educational sciences aim to build upon theories of serious games and gaming according to which games are not only designed and played to entertain, but also to educate, train, and inform.

We are looking for two excellent and enthusiastic researchers with master's degrees preferably in the humanities with knowledge and/or experience in the field of media and culture studies, in particular new media and digital culture. With evident expertise in game studies, applicants with other master’s degrees will be considered as well.

Salary: between € 1,956 and € 2,502

For further information, contact dr. J. Raessens, telephone +31 30 253 6270, e-mail: Joost.Raessens@let.uu.nl. More information.

deadline: November 15, 2007