sexta-feira, março 04, 2005

Conference on Videogames at Bergen
CFP - 18 April, 2005



Areas of interest include but are not limited to:

CONVENTIONS | Game architectures. The analysis of formal, technological and narrative conventions of computer games

SOCIETY | The representations of society in contemporary game-worlds

EPISTEMOLOGY | The epistemology of computer games

BEAUTY | The audiovisual aesthetics of computer games

THEORY | Theories and methods of game analysis

INDUSTRY | Aesthetics and industrial imperatives
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