Conference on Videogames at Bergen
CFP - 18 April, 2005
Areas of interest include but are not limited to:
CONVENTIONS | Game architectures. The analysis of formal, technological and narrative conventions of computer games
SOCIETY | The representations of society in contemporary game-worlds
EPISTEMOLOGY | The epistemology of computer games
BEAUTY | The audiovisual aesthetics of computer games
THEORY | Theories and methods of game analysis
INDUSTRY | Aesthetics and industrial imperatives
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