VIRTUAL ILLUSION
ISSN 2182-0899
junho 16, 2005
Science and Videogames
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Three Scientific areas of researching Videogames a) Game Design "is the process of designing the content, background and rules of a ga...
junho 14, 2005
Gamer's Manifesto
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« . Give us A.I. that will actually outsmart us now and then . Give us a genre of game we've never seen before. . Give me environments t...
maio 30, 2005
Videogame Genres
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. Action Adventure Game . Adventure Game . Driving Game . Fighting Game . Massively Multiplayer Game . Platformer . Puzzle/Rhythm Game . Rol...
maio 28, 2005
IGDA Awards Categories
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. Best Game . New Studio . Audio . Character Design . Game Design . Technology . Visual Arts . Writing IGDA - International Game Developers ...
maio 21, 2005
PlayStation 3
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Graphic capacity, seems just like a beautiful dream. Hardware specs unveiled at E3 presentation are just like something from outer world. Yo...
maio 12, 2005
Rome Meeting
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INSCAPE Project meeting ocurred at Digital Video in Rome.
abril 08, 2005
Designing games for the Future
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by Peter Molyneux « Clear Concepts . More than ever, Molyneux said, games need to begin with a clear, absolute concept. In Fable, for instan...
Conventions, Realism and Illusion
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The way an actor smiles in films of the XXI century is different of the way an actor smiles in the classic cinema period. People accepted th...
abril 06, 2005
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CUTSCENES and INTERACTIVITY In game storytelling Final Fantasy vs. Doom 3 Cutscenes in Final Fantasy are really important, not only for the ...
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