VIRTUAL ILLUSION
ISSN 2182-0899
abril 08, 2005
Designing games for the Future
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by Peter Molyneux « Clear Concepts . More than ever, Molyneux said, games need to begin with a clear, absolute concept. In Fable, for instan...
Conventions, Realism and Illusion
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The way an actor smiles in films of the XXI century is different of the way an actor smiles in the classic cinema period. People accepted th...
abril 06, 2005
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CUTSCENES and INTERACTIVITY In game storytelling Final Fantasy vs. Doom 3 Cutscenes in Final Fantasy are really important, not only for the ...
abril 05, 2005
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Psychological Study of Videogames Based in personal observation and some psychiatric talks. Most games seems don't reach the low tension...
abril 02, 2005
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Games/Stories CHESS - play for the competition with the other LEGO - play for the pride of achievement MYST - play to find out the story clo...
abril 01, 2005
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Continuation of ideas bits from discussion at intelligent-artifice Emergence is amazing, is delicious but we can't forget the drawbacks....
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ideas bits from discussion at intelligent-artifice Any game that tries to tell a story will use interactivity to develop a shared process wi...
março 05, 2005
Graphics - Then and Now
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In this video feature we can see an excellent colloquium with Will Wright, Jordan Mechner and Rand Miller, three of the most successful pers...
março 04, 2005
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Conference on Videogames at Bergen CFP - 18 April, 2005 Areas of interest include but are not limited to: CONVENTIONS | Game architectures....
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