VIRTUAL ILLUSION
ISSN 2182-0899
janeiro 24, 2005
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How Games are Reshaping Business & Learning with James Paul Gee, Kurt Squire, Constance Steinkuehler http://www.wistechnology.com/articl...
dezembro 27, 2004
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Christmas and New Year
outubro 23, 2004
ACM Multimedia 2004
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Presentation at Columbia University of the paper "Story Reaction Structures to Emotion Detection" in the 1st Workshop "Story ...
setembro 30, 2004
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Well, here I come again with my doubts and new definitions and new focus and new paths. Something sort of new today, we'll sort of le...
agosto 28, 2004
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Love Robot From Schopenhauer ' Metaphysics of Love ' to Bjork/Cunningham ' All Is Full of Love ' Machines will never have re...
julho 23, 2004
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What is ART? Three theories or perspectives to look at art. a) emotivist theory - artistic expression of emotion, artist-base...
julho 18, 2004
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In the beginning I was looking for the convergence between film and virtual reality. I had a path to follow, to do a profound film study of ...
julho 16, 2004
I, Robot (2004)
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I, Robot by Alex Proyas «Asimov... making machines an example of how the world could be bettered through the mastery of technology. .....
2 comentários:
julho 13, 2004
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Today is a happy day :) Yesterday I've won the prize for the best paper presented at the conference Games2004 - Digital Entertainm...
1 comentário:
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