VIRTUAL ILLUSION
ISSN 2182-0899
julho 23, 2004
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What is ART? Three theories or perspectives to look at art. a) emotivist theory - artistic expression of emotion, artist-base...
julho 18, 2004
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In the beginning I was looking for the convergence between film and virtual reality. I had a path to follow, to do a profound film study of ...
julho 16, 2004
I, Robot (2004)
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I, Robot by Alex Proyas «Asimov... making machines an example of how the world could be bettered through the mastery of technology. .....
2 comentários:
julho 13, 2004
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Today is a happy day :) Yesterday I've won the prize for the best paper presented at the conference Games2004 - Digital Entertainm...
1 comentário:
julho 10, 2004
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T-Shirt TV Screen "A model at Loews Theatres on Boston Common invites onlookers to watch a movie trailer on the flat-screen TV e...
1 comentário:
junho 20, 2004
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ICO new analysis paths Myst + D. Quixote + Conan, Boy in the Future + ...
junho 12, 2004
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CONAN, the boy in the Future by Hayao Miyazaki (1978) It's amazing how Miyazaki has been present since my infancy in my life. I had ...
2 comentários:
junho 05, 2004
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Sex, Technology, Storytelling and Emotions Today "Wired for Sex" [1] was about the new tech sex toys for the elicitation of huma...
maio 20, 2004
"ICO" (2001) by Fumito Ueda
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ICO is the first game with the ability to reproduce an area of fully diverse and undefined emotions in the user. The diversity could have b...
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